Great post. They hit like trucks and run though, so bring a snare. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. For an AFK camp, 100 AA a day isnt too bad. Third, get yourself maps immediately. Everything is all sparkly and golden. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Be careful about how much you aggro as the prophet's do Complete Heal. It essentially serves to let you worry about leveling without stopping for AAs. You can stay here until you ding lvl 83. Entire house is pretty much open at 26. You can actually come here about 60-61 and kill in the area around the zone in/out. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Split or tank em, however your group is set up. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Q: Do I have to have the plat on me to pay the merc? The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. One or two nameds are easily accessed from here. With fire. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. As an alternative around 73, you can kill the pixies around the guild hall port in. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? A discussion community about the greatest MMO of all time! Don't accidently attack Lhranc if you see him. i.e. It'll give an Undead oriented hunting guide. You can pull the first floor starting about level 20 and move into the second floor about 24. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Make sure you clear both the left and right sides of the first courtyard. Grieg himself is often camped but if he is up be careful. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. The other room is basically in the exact same spot except on the left side of the map. Lower HP, but hit hard. At 6-7 go into the middle cave and kill pumas. I forget about that guy. If you took my advice and are at least two boxing, go inside the cave. He will very likely murder you if you do. They are undead and you will reap them with Slay Undead/Ward Undead line spells. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. This is no longer a viable leveling method. Without further ado. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. At 12, all start killing gnolls or skeletal ogres. The other major reason is Alternate Advancement Auto-Grant. © Copyright 2008-2022 Almar's Guides. This zone is also a hot zone some times so it can go even faster than it already is. Q: Can I give my mercenary weapons and armor similar to a pet? IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Will continue editing as I play through on different characters. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Not game breaking to say the least. This works out to 4 AA (6 AA on Test) an hour while AFK. The experience and potential money are fantastic though. By this point you should have gear that can hold up and healers who know what's what. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. Q: How much better could a Mercenary possibly make leveling? Also assuming you don't have access to a Druid or Wizard. It covers a lot of the basics you need to know. Healers have a chance of actually rezzing you! I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. This access to at least 2 nameds that I am aware of. The money here is ridiculous. Passive: Your merc will not attack or heal anything. A: Where it shows your vitals aka Health, Mana, Energy. Best thing though are the nameds. It is SUPER useful for your entire leveling experience. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Yeah that is no where near as good as it used to be. The mobs here are level 62-64. You can do 2 pathings in this patch (13.1B): You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Gaesigs and Heligs on the water side come to mind on this. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). I like to use to portal room for quick evacuation. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. I've done it in as fast as 30 minutes before. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? They respawn pretty quick and are higher level than most of the zone, so better exp longer. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. This is a list of all the / type commands which can be used in Everquest. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. That is a great point. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Turn in the quest as you complete it. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. everquest afk mercenary leveling guide Click it. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. This means that you'll have to pay the re-hire charge to get your merc back. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Stay at the entrance until you get to 80, then you can push into the north pathway. That spot is, like, the ideal afk spot. Very simple. You may finish them and have 30-45 minutes to wait. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. This disparity increases with levels. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. All of the nameds are completely unlinked from the other mobs. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. At 20, open your map and begin trekking out toward the Stone Hive zone line. Hitting Ctrl+R to walk is very good idea here. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Mercenaries - Fanra's EverQuest Wiki Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Just get access to the second of his HAs, Artifacts of Great Importance. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. This should be a priority. Otherwise, kill puslings and bubonians. You will need help doing it though. But first about the zone. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Do the research on your own on Allakhazam. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Find Tyrinam and take the Reducing the Threat - Worgs quest. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Your tank merc can solo any reds from levels 1-60. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. There is a stupid questline that autostarts the first time you go into the zone. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. We have updated our Privacy Policy. It's some kinda Gnomish backpack thing. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. The north camp is the three rooms near Muramite Proving Grounds. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. The key issue is that there are gobs of wandering mobs. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Get a PL, swarm lower level content, do some HAs. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. Sad really. Welcome to EverQuest! Dwarves are normally friendly, so ignore them as well. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Really good guide. House of Thule armor is pretty damn good for it's level. Joined Feb 1, 2009 Messages 62 Reaction score 0 . When you first zone in, the closest mobs are farmers and tired farmers. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. With a group of three actual players though, you can steamroll this place for GOBS of experience. Coming from The Mines, start killing gnolls until 12. 1 of 2 Go to page. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. Wall of Slaughter has repop time of 10 minutes and 40 seconds. PDF Eq2 leveling guide 1-100 So there is a level 75 vendor, 80, 85, 90 and so on. That area is considered Tier 1 for the expansion. In other words that means all those levels that you can't find groups, you can use him for. But if you just absolutely HAVE to go somewhere else, here are some suggestions. At level 5 it gets its second ability, with third obtained at level 15. When first starting out a healer merc may seem logical, well it's not. If you have a group, a great place to go is over to the bottom left of the top section of the zone. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing Go through a little valley into the south side of the zone though and it becomes Tier 2. Abstruse armor is very serviceable. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. They don't hit excessively hard and are very good exp from 68-74. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Why is AFK Merc killing permitted? | EverQuest Forums Let the mercenary do all the work for you. Select the first HA he gives you, Into the Hills. The exp here is good. This is a picture of the merc window. Q: Can I bring my merc on a LDoN or my guilds CoA raid? Create an account to follow your favorite communities and start taking part in conversations. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Start off near the entrance, then push up to the area around the house. A guide specifically for Clerics and Paladins is my next endeavor. Theres an important point to be made about this guide and why its successful. JavaScript is disabled. If not, stay outside. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. This is due to the way parties divide up exp. They are however allowed into LDoN's. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. The key is the respawn time for the zone. Let the mercenary do all the work for you. Just be kind and patient. It's cheap and easy to get and you probably can get large amounts of it just as you level. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. This is the only stance a Rogue merc will attack on. This ability, when activated, transports you back to your starting city. There is a castle structure there. Lots of mobs to kill here. If you're a returning player you can find Mercenary Liaison's in PoK. Help Home Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. It isn't bad, but you start looking at 2-3 mobs per 1 percent. BACK TO ACTUAL ZONES THAT CHANGE!! Once that's done, go through the doors and head to the second level. For a better experience, please enable JavaScript in your browser before proceeding. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. There is a little city area as well on the far side of the canyon that is a good place to set up as well. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. 1. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Coming from The Mines, start killing gnolls until 12. EverQuest Cheats & Guides. To top it all off, it's also a hot zone!! That said, I have seen plenty of people level characters solo and F2P. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. Any of the weapon and armor loot from nameds will sell for 300-400 plat. Make me want to fire up the game again! Rangers and rogues used to like to come Headshot/Assassinate grind here. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. EverQuest Leveling Zones - 1-15 Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Making it doubly worth it. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. This guide is a solution to that problem. Just be careful about aggro. Thanks for pointing that out. Mercenaries are the answer to Everquests "grind" and Must-Group to level. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. Just want to provide some info that isn't multiple years old. What that means is he just won't do anything. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. More of the same, except a larger portion of the zone is friendly. See below for the final bit of the guide. Multiple mercs with heals, buffs, and DPS and you can soar through here. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. I played a cleric for 9 years until I finally left. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! Begin murdering worgs, turning the quest in every 20 worgs. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends Everquest 2 Leveling Guide 1-125. Burn: Your merc will focus primarily on damage, always assisting the main assist. I realize that I didn't add directions, just general sense of direction. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Once you get there, it's party time. Go in all the buildings. Kill bears, wolves, and snakes near the zone line to Blightfire. Maybe talk about Guard Hanarn or Harnan? Do her missions as well. Everquest AFK Leveling Missions. It's accessible at level 75, so you can have J5 mercs 10 levels early. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. The west is a mess and quickly drops away forcing you to gate out one way or another. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. When you get a new mercenary, it starts at Level 1 with only a single ability. Don't ask me for how you do each HA. Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up This amounts to tens of thousands of AA's. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Or will he take it out of my bank? The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Dive to the bottom and click the big rock. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. All the gear that levels up with you from 75 to 105 makes life hugely easier. For everyone else, exp kinda tapers off around 82. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. They are essential to following this guide. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Spend 48-52 in the area around where you zone in and the northern areas of the zone. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. You will be murdering said spiders and slimes and other animals. Just start at the entrance and work your way down. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. All About Mercenaries | EverQuest However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Nameds here hit like runaway freight trains though. Create a free website or blog at WordPress.com. The undead lake is good for paladins and there are a couple of drolvargs mixed in. They are pretty well all headshotable by 63. Talk to Marla Gaslow. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. This zone is sometimes a hotzone. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! Right click anywhere on this box and select "Puller" as your Main Roll. Stay near the zone lines until 85, then push out. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. At around 91, head to the southern portion of the zone and start killing critters and ghosts. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Everquest AFK Leveling Missions - MMOBugs Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. It's called No Heroism Without Fear and begins at Investigator Drolmer. Go. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Everything is very social. This zone is a lot better when you factor those in. There is a big open courtyard almost as soon as you zone in. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. That is how GMs check. Start off killing drakes, snakes, and spiders. So max out at lvl 82 and grind all your final AAs here. Most of those pulls will be a pair of light blue conscript mobs. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. 1; 2; Next. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. 85% of the zone is undead. They can take a long time, but with a little research and experience you can get the times down on her missions as well. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Lots of undead for your friendly neighborhood paladins as well. It's very very easy to do, easily completed solo by all classes. Thread starter kyle123; . Outside the city are critters which can be pretty easily just wander killed. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Keep clearing around til you hit 48-49. Zone Leveling Guide | EQProgression - Everquest TLP Guides If you don't mind having to fight your way in every time you zone in, murder farmers. Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Posted on February 24, 2013 by Almost Gaming. There are only a small handful of places where you have to fight more than one mob if you don't want to. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. I avoid the crystalline horrors as they sap mana like wild. I normally just wander here, murdering the Cthulian nightmares that abound.
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