When a character's hurtbox is entirely beneath an opponent's attack. His immense damage output massively rewards hard reads. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Empty hopping is safe and good for baiting out whiffs. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Data in [] represents values on Clean Hit (All versions). Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. 23. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. The advancing plus on block mid. Millia's mobility lets her keep Ramlethal honest in neutral. search. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Standard strike throw stuff needs to be thought of here. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Matchups. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Almost always abbreviated to TK. https://github.com/PapstJL4U/fgMetagame. Universal Sweep. It can clip him which puts him into a stagger state, allowing Ram to get in. This opening is designed such that the attacker can easily counter the defender's attack with his own. Privileged 3 frame normal that does it all. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Sol's slower but more powerful strike invincible reversal. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. He is described as a noble vampire samurai who wields a bloodsucking blade. * Proration: Forced 75%. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Vote for tiers. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Character | Guilty Gear -strive- | Arc System Works The lower the tier, the weaker the character. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Combos into 6S on crouching opponents and links into c.S on Counter Hit. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Be ready to jump! Grapplers vs normal people. Just be mindful that Chipp has. The meaning of the symbols of / and /bet seen in a dream. Above her head floats a cracked yellow halo. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. - Difference between the tier scores from today and . 5th overall. Best Match. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman The two I found were Chipp against Pot and Pot against Doctor Who. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Chipp. Can be Roman Canceled on hit for decent damage and better okizeme. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. In the case of 2H, this is faster than letting the move recover by itself. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. This page was last edited on 28 January 2023, at 04:05. Baiken presents threatening abilities to counteract her own playstyle. Cannot be special canceled from any move. Sol lunges forward half-screen with a flaming straight punch. I don't understand what makes that matchup positive for Anji. Ram has access to a few safe jumps making her Mortobato super easier to bait. More than other characters at least. This is the top 1000 but multiplied out by popularity. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Guilty Gear Strive - Wikipedia Potemkin - 5.8. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Just try to turtle with FD and let him slowly back off via the block pushback. May's tier match-ups in Guilty Gear Strive - EventHubs Strategy. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. This is just a small project I took on out of interest. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Furthermore, 6P special cancels on block which will let you start running your pressure. Sol Badguy - 4.9. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. 21 sec 18-May-2022 Has high damage and incredible disjointed range, albeit with somewhat slow start-up. Published on 3 Mar 2023. It's 31 frames meaning it's very much reactable. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Also links into 2K against crouching opponents, even at max range. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Press J to jump to the feed. Guilty Gear Strive originally released in June 2021 . Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Can be kara canceled into any special move to increase its range. It's also a bit more complex than Guilty Gear Strive. Tools like these provide him with a strong neutral presence. Resources. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. You don't like characters with highly interactive pressure. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Only 100 matches per match-up. Wall Damage when hit raw is increased to 700 (900). Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. . Millia bottom 3. There are a ton of interesting results that can be seen from this. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Sol grabs the opponent and headbutts them. Here's how you can play Anji Mito in Guilty Gear Strive. Hits twice. The difference between the attacker's recovery and the period that the opponent is in hitstun. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. That means that a person that is willing to fight a certain match up does that knowingly. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. This move and the 236K it canceled from are considered one multi-hit attack. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Hits slightly behind Sol, allowing it to be used for cross-ups. Baiken is very nimble and annoying to deal with in the neutral. This can be caused by crouching, certain moves, and being short. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Pay close attention to how much Axl is committing to that button and counterattack. GGST - Zato-1 Matchups - Dustloop Wiki Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Guilty Gear -Strive-. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Please take my money Tattie!!!!! Giovanna vs Happy Chaos Matchup Knowledge. To challenge these normals, Ky pretty much has to commit to. Indicates an entity that exists seperately from the character was spawned. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Best Video Games of All Time - Page 70 - Metacritic . This page was last edited on 27 February 2023, at 20:20. An easier MU for Ram due to the fact that her normals control a large chunk of space. A flying knee which can be followed-up with a spin kick. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. The hard knockdown can grant good okizeme. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Combos into 5H as far as near max range or 2H at close range. Builds 1000 Tension once all damage is dealt. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Nago starts to out range even your normals once he starts getting into higher blood levels. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Only occurs if the first hit successfully connected. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Matchups | RATING UPDATE He's too fast, period. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Hes the best overall balanced character in this game vs the rest of the cast. A special type of blocking done by inputting a block immediately before blocking an attack. Popularity. Leo's tier match-ups in Guilty Gear Strive - EventHubs You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Can gatling from 5K, 2K, or c.S for a mix-up. Here's A Guilty Gear Strive Tier List You Can Refer To For The First Remind them that blocking isn't everything. Combos into 2D for a hard knockdown. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Homing Jump combos greatly increase Tension Balance. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. The opposite of hoping your main will be buffed, ________ thinking. Guilty Gear -Strive- Sol Vs Sol - YouTube His f.S is a fast, plus on block poke that lies at the heart of his pressure game. The M&M&C will kick out Axls and Goldlewis can have a better route to top. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Games Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Character Strategy pages generally have at least some basic counter-strategy. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Hits overhead, but is very reactable. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Character Win rate Total usage; 25 %: 16: . Worst Match. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. I spent one month straight learning I-No. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. He also really doesn't do enough damage to punish ram when he does actually win neutral. Has much better range than the animation implies, enough to hit from round start. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Sol Badguy | Guilty Gear Wiki | Fandom The number of frames between inputting an attack and when the attack becomes active. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Can be varied in usage. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Vote for Leo's tiers . Basic air jab that's fairly safe on whiff. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. 0% 100%. 28. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. What does the symbols of / and /bet symbolize in a dream? Best Match. The number of frames for which a move has hitboxes. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. He is playing guilty gear and the other characters are playing strive. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Sol Badguy - 4.8. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. 26. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Be sure to check the stickied FAQ before posting. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. 03 Mar 2023 23:47:00 . Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports It loses to throws, so try to only use it if the opponent isn't at point blank range.
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