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Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. Some people don't care though hence why in the middle at 3/5. Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. Create an account to follow your favorite communities and start taking part in conversations. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Kind of a niche case but worth mentioning. inconspicuous actually sucks. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. Although it seems daunting at first, a good source of water is really not that hard to come across. Water is very easy to find, not worth 6 points, stops you from taking high thirst. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. It can be rather annoying having a character only stressing out any time you go into a tight. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. 25% slower xp gain with weapons. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Otherwise, 5 free points. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. Yes thats right. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. As far as I know it's not like 10-100 times per second or anything like that. Must have for people wanting to use axes as their main weapon. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . I'd put Dextrous at 3. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. Possibly the most harmful traits you can take. Play deaf, it's 12 free points. Both fitness and strength are very hard to level up. Keep that in mind. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. Take with outdoorsman to negate most of the negative effects and gain 2 free points. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. The bonus to crafted structures is nice too but not a major selling point. 142. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. First aid is useless. Out of shape, unfit - by training fitness. Also makes vehicles louder. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. Press question mark to learn the rest of the keyboard shortcuts. 3- Depends on how you want to play. What are traits in Project Zomboid? Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. 2 High Thirst. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. Negative traits give you points back, which you'll need if your occupation puts you in the negative. Cookie Notice Reduces risk of getting a cold by 90%! When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Im not sure why you rate hiker and gardener so highly. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Cooking is so useless taking this for -6 will hurt your character. Don't have to mash the accelerator all the time. This included a list of some of the strongest positive traits that one can pick up in the game. My opinions on each trait in the game I made in an ADHD fuelled frenzy. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Note: the ratings are aimed towards new players on default settings. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Water is easy to obtain. Press question mark to learn the rest of the keyboard shortcuts. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. It might even be less than 1 per second. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. Only worth taking if you have slow modded vehicles. Again you probably don't know how detection works in the game. Detrimental. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. Espaol - Latinoamrica (Spanish - Latin America). Maybe not deadly, but you will attract a few more zombies. Don't take it if you're planning on using an axe as a main weapon. People be doing a lot of running in this game. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. 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Underweight is your friend. The effects of this trait will eventually get better and better as you play through the game. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. I imagine most players that die in combat die because they weren't backing away fast enough. You can really live without this one, 6 points is costly too. High Thirst Points: +6 Effect: 200 percent increased thirst. No brainer. But let me convince you why pacifist is a good choice. I'd rate it much higher, especially for newer players as it will help prevent deaths. Organized: 3/5 if not 4/5. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). I'd put Speed Demon at 2. Many people don't care about the lost time; at least for single player. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. Want an overweight lumberjack? Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Most persist. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. Reduces container capacity by 30%, including vehicles. Avoid this like the plague. Free points. lose = to misplace or get rid of something ("How did you lose the keys?"). Just avoid getting fractures and you will barely notice you have the trait. It's great, I don't know why you think it's bad. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. I agree that dexterous is mandatory and I couldnt play without it. Kinda boring to sit through, though. Funnily enough this is the one negative trait that actually includes a little positive effect as well. This will keep your high tier weapons usable for longer. When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. Take fast learner instead. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. There really isnt a best build for the game. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. Prone to illness + outdoorsman somewhat cancel out for +2 points. The +2 boosts will be insanely useful from the early to late game. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. You are correct. Unhappiness rises when tobacco is not smoked. Good with adrenaline junkie, but panic can really screw you over in combat. Possibly the best perk you can take. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Or just don't go outside in the wet and cold? The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Always love learning the little quirks like this in the game.